javascript - How to replaceByImage() instead of drawImage() on html canvas (ignore opacity)? -
i draw image (which can have transparent parts) on canvas, totally replacing canvas content sourve image (unlike in source-over
composition operation).
the resulting canvas have exact same values source image. can't find composition operation perform this.
i can clear canvas before calling drawimage()
wondering if there faster/better way.
you can use copy mode if want replace (as seem text in question):
ctx.globalcompositeoperation = "copy";
if want remove parts of canvas, ie. area content drawn to, clearrect can used:
ctx.clearrect(x, y, width, height); // replace values
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