Project.json not working in Cocos2d-JS -
i'm trying develop game using cocos2d-js, far i'm running stupid problems. have 1 , can't life of me figure out did wrong.
i have class tile sprite:
var tile = cc.sprite.extend({ ctor: function(file, params) { this._super(file); }, }); and guy extends it:
var goal = tile.extend({ ctor: function(params) { this._super(res.goal_png, params); }, }); which works properly. have guy, later decided wanted extend tile well:
var block = tile.extend({ ctor: function(params) { this._super(res.block_png, params); }, }); however, cocos2d-js says no. project.json:
{ "project_type": "javascript", "debugmode" : 1, "showfps" : true, "framerate" : 60, "id" : "gamecanvas", "rendermode" : 0, "enginedir":"frameworks/cocos2d-html5", "modules" : ["cocos2d"], "jslist" : [ "src/resource.js", "src/tiles/tile.js", "src/blocks/block.js", "src/tiles/goal.js", "src/map.js", "src/data.js", "src/gamescene.js", "src/backgroundlayer.js", "src/animationlayer.js", "src/statuslayer.js" ] } i have tile.js first, still console gives me error doesn't know tile on line 1 of block.js (also still loads 1 first).
i've tried changing project.json, , deleted it, game still compiles, giving me error. need clear sort of cache?
:(
edit: must sort of caching/memory issue, spent half hour battling problem without result. went game of lol, came , problem gone.
ok, solution dumbass.
apparently localhost gets setup cocos command points project folder. , thought had compile project every change, causing new tab open on every compile (without chrome's devtools), , chrome 1 caching files.
herptiederp
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