c# - Making Objects Stop at the Edge of the Screen While In Fullscreen Mode -


recently, upgraded game fullscreen setting, adding graphics.isfullscreen = true;, seems have gotten me errors boundaries movement go.

this have far, bounds rectangle, , location vector2:

if (bounds.top > graphicsadapter.defaultadapter.currentdisplaymode.height - 10) {     location.y = graphicsadapter.defaultadapter.currentdisplaymode.height - 10; }  if (bounds.bottom < graphicsadapter.defaultadapter.currentdisplaymode.height - graphicsadapter.defaultadapter.currentdisplaymode.height + 10) {     location.y = graphicsadapter.defaultadapter.currentdisplaymode.height - graphicsadapter.defaultadapter.currentdisplaymode.height + 10 + bounds.height; }  if (bounds.left < graphicsadapter.defaultadapter.currentdisplaymode.width - 10) {     location.x = graphicsadapter.defaultadapter.currentdisplaymode.width - 10; }  if (bounds.right > graphicsadapter.defaultadapter.currentdisplaymode.width - graphicsadapter.defaultadapter.currentdisplaymode.width + 10) {     location.x = graphicsadapter.defaultadapter.currentdisplaymode.width - graphicsadapter.defaultadapter.currentdisplaymode.width + 10 + bounds.width; } 

for reason, not seem work, , object seems disappear screen altogether. oh, , -10px/+10px 1o pixel border want around whole screen! ideas?


Comments

Popular posts from this blog

cakephp - simple blog with croogo -

How to group boxplot outliers in gnuplot -

bash - Performing variable substitution in a string -