algorithm - Procedurally Generate Low Poly Trees -
i looking algorithm or product generate low poly trees. doesn't matter language. have searched on , there plenty of "tree generation" algorithms cater more realistic looking trees not opposite.
here type of tree i'm looking generate on fly: 
even algorithms generate blobs top part of tree helpful.
i have put unity. generates solids quickhull algorithm pretty explained , found around web.
this generate convex hulls of input points. randomly generate points inside of tree-shape.
then after blob generated can shift around vertices adjusting normals accordingly. things keep in mind object "low poly" need make sure each triangle has it's own vertex , normal , 3 on triangle same.
this solution solidly 1.0 , allows 1 tree chunk i'm using , on asset store interested. low poly tree generator
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