algorithm - Procedurally Generate Low Poly Trees -


i looking algorithm or product generate low poly trees. doesn't matter language. have searched on , there plenty of "tree generation" algorithms cater more realistic looking trees not opposite.

here type of tree i'm looking generate on fly: low poly examples

even algorithms generate blobs top part of tree helpful.

i have put unity. generates solids quickhull algorithm pretty explained , found around web.

this generate convex hulls of input points. randomly generate points inside of tree-shape.

then after blob generated can shift around vertices adjusting normals accordingly. things keep in mind object "low poly" need make sure each triangle has it's own vertex , normal , 3 on triangle same.

this solution solidly 1.0 , allows 1 tree chunk i'm using , on asset store interested. low poly tree generator


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