c# - Create empty object with transform information in Unity3D -


my initial intention create transform objects in array, because need points in space, hold information position , rotation. discovered wasn't possible, went create array of empty gameobjects:

public gameobject[] centers; 

from these hoped need. this:

centers = new gameobject[length]; gameobject prevcenter = myheadlink; // myheadlink unrelevant gamobject for(int = 0; < length; i++){     debug.log(centers[i]);     centers[i].transform.position = prevcenter.transform.position -             prevcenter.transform.forward * prevcenter.transform.localscale.z * 1.5f;     prevcenter = centers[i]; } 

unfortunately, that's not possible either, because center[i] null. new gameobject not create empty gameobject transform information?

try write:

for (int = 0; < length; ++i)   centers[i] = new gameobject(); 

after:

centers = new gameobject[length]; 

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