C++ SDL 2.0 - Importing multiple textures using a loop -
i don't know whether or not possible have used technique in different languages struggling use in c++. have 10 images trying load array using loop so:
for (int = 0; < 10; i++) { sprite[i] = img_loadtexture(renderer, "graphics/player" + + ".png"); } this not seem work in c++ wondering doing wrong, or can same result without having load each image individually so:
sprite[0] = img_loadtexture(renderer, "graphics/player0.png"); my error is: "expression must have integral or unscoped enum type"
thanks =)
you cannot this:
"this number: " + (int)4 + "!";
this illegal. give error trying operator+ const char* , const char[some_int_goes_here] or error trying use operator+ add int onto string. things don't work way.
you'd either have use c (i.e. snprintf()) or string stream. here's test code isolating problem:
#include <iostream> #include <string> int main() { int = 1; std::string str = "blah"; std::string end = "!"; //std::string hello = str + + end;// gives error operator+ std::string hello = "blah" + + "!"; //const char* c_str = "blah" + + "end"; //std::cout << c_str << std::endl; std::cout << hello << std::endl; return 0; } here's alternative solution using string streams.
#include <iostream> #include <string> #include <sstream> int main() { int = 0; std::string str; std::stringstream ss; while (i < 10) { //send text string stream. ss << "text" << i; //set string text inside string stream str = ss.str(); //print out string std::cout << str << std::endl; //ss.clear() doesn't work. calling constructor //for std::string() , setting ss.str(std::string()) //will set string stream empty string. ss.str(std::string()); //remember increment variable inside of while{} ++i; } } alternatively, can use std::to_string() if you're using c++11 (which requires -std=c++11) std::to_string() broken on sets of compilers (i.e. regular mingw). either switch flavor works (i.e. mingw-w64) or write own to_string() function using string streams behind scenes.
snprintf() may fastest way of doing such thing, safer c++ , better style, recommended use non-c way of doing things.
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