javascript - calculation to arrange spheres in a ring -


i'm trying arrange 10 spheres in ring. calculation have put far, not working

            var bubblegeo = new three.spheregeometry(300, 20, 20);             var bubblemat = new three.meshlambertmaterial( { color: 0x888888 } );             var numbubbles = 10;             var bubblemesh;             var bubbles = [];             var startx = 0;             var starty = 500;             var spacing = 80 * math.sin( angle );             (var i=0; i<numbubbles; i++) {                 bubblemesh = new three.mesh(bubblegeo, bubblemat);                 console.log("bubble" + i);                 var angle = 360/numbubbles*i*math.pi/180;                 bubblemesh.position.set((startx + math.cos(angle)*bubbler) + spacing,                                          (starty + math.sin(angle)*bubbler) + spacing,                                          100                                         );                 scene.add(bubblemesh);                 bubbles.push(bubblemesh);             } 

i don't know math. if folks there see have went wrong, appreicated. thanks!

            var bubbler = 400;             var bubblegeo = new three.spheregeometry(bubbler, 10, 10);             var bubblemat = new three.meshlambertmaterial( { color: 0x888888 } );             var numbubbles = 5;             var bubblemesh;             bubbles = [];             var startx = 1000;             var startz = 1000;             (var i=0; i<numbubbles; i++) {                 bubblemesh = new three.mesh(bubblegeo, bubblemat);                 var angle = 360/numbubbles*i*math.pi/180;                 bubblemesh.position.set((startx + math.sin(angle)*bubbler) * 2,                                           1000,                                           startz + (math.cos(angle)*bubbler) * 2                 );                 scene.add(bubblemesh);                 bubbles.push(bubblemesh);                    } 

for reason, if add array scene after loop, doesn't work. wish in new three.group, position whole group, doesn't seem work @ moment either


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