Android - LIBGDX FileHandle doesn't write to local file -


in game, there highscore supposed saved.

private void savehighscore() {     filehandle file = gdx.files.local("asdwdasfwad/asdawwafs.txt");     string highscorestring = integer.tostring(this.highscore);     file.writestring(highscorestring, false);     gdx.app.log("saving", "saving"); }  private int loadhighscore() {     filehandle file = gdx.files.local("asdwdasfwad/asdawwafs.txt");     string highscorestring = file.readstring();     int highscore = integer.parseint(highscorestring);     gdx.app.log("loading", "loading");     return highscore; } 

when run on phone, "saving" logged console without errors, though path have specified (asdwdasfwad/asdawwafs.txt) doesn't exist. if use existent path, no file created.

not direct answer problem, since want save highscore:

you can use preferences this. class provided libgdx allows save small data.

for further information visit official documentation page: click here


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