java - LIBGDX drawables on devices with different densities/resolutions -
i'm new libgdx game development, , have faced first problem. i've created 9.patch drawables (buttons) using texture packer. drawables can used on low density , high density screens , quality same.
if run project drawable on desktop project image shown okay , perfect size. if run project on low density android device, drawable becomes huge (almost half of screen). , if run project on high density android device button becomes small.
so question is, how handle drawables in libgdx, ratio (screen:image size), stays same no matter resolution/density..?
if button text button. change font of text.
if using image button, this might you
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